Scopa (“to sweep” in Italian) is one of the most popular card games in Italy.
Nearly everyone in Italy has played it at least once in their life, and in small towns it is still common to see people gathered around a table where four elderly are exchanging swear words and bantering over a heated game of Scopa.
The game of Scopa may be easy to learn, but it is difficult to master. Traditionally it is played with a deck of Neapolitan cards. There are for suits: Coppe (Cups), Ori or Denari (Golds or Coins), Spade (Swords) and Bastoni (Clubs), with face cards ranging from one (the ace) to seven and three figures cards: Knave (Fante in Italian, worth a value of 8), Knight (Cavallo in Italian, worth 9), and King (Re in Italian, worth 10).
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The rules are quite simple. Scopa is played with two to four players, or two teams of two players each. At the beginning of the game a player is chosen as dealer. The dealer deals three cards to each player, starting on the right and going counterclockwise. After every player has got his cards, the dealer puts four cards face up on the table. The first player that received cards is the first to start playing. During their turn, a player can place a card face up on the table, or take a trick. A trick is taken by matching the value of a card in the hand to a card of the same value, or two or more cards with same total value, on the table. Captured cards are placed aside and will be counted to calculate points at the end of the round. If a player takes the last card or cards on the table, he has swept, “fatto scopa” and gets an extra point.
If a player can take a single card, or multiple cards with a total value equal to the played card, he must take the single card. If he can take a trick he must do so, placing on the table a card that can take a trick is invalid.
When all the players are out of cards, the dealers deals three more cards to each player and the round goes on until all the cards in the deck have been played. When the dealer plays the last card of the final round, the last player that got a trick is awarded all the cards remaining on the table and points are calculated. If a player or team reached 11 points, or is winning 7 to 0 (a “cappotto“) the game ends, otherwise the player on the right of the dealer becomes the new dealer and another round starts.
When calculating scores, each “scopa” nets one point. Then a player or team gets one point if he took the highest total number of cards, the highest number of Coin suit cards, the seven of Coins (called the “settebello”). Calculating the “primiera” or prime, is also usual. To award the primiera, each cards is given a value. You sum up the points for each card and the highest total is the primiera. The primiera is worth one point towards the total score.
There are many variants to the traditional game of scopa. One of the most popular is the “Asso piglia tutto” (ace takes it all). The player that plays an ace can take all the cards on the table. This can count as a sweep or not, according to the variant in use.
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If you have any Italian friends, chances are you’ve heard of Briscola. This highly-addictive, somewhat shrewd but still very enjoyable card game is played with a 40-card deck, with a number of different variations offering subtle rule differences. The basic version, the more popular of the variants, has four players broken up unto two teams of two, battling against each other in a trick-taking game of wits and skill.
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How to play Briscola
The deck must be shuffled before any cards are dealt. Each player is dealt three cards each, with the next card placed face up on the playing surface, generally next to the remaining deck. This is the trump suit for the game — or the “Briscola” card. If any player has the Briscola card, they must retire the card before the beginning of the game, but this can’t be done once the game begins. Teams are also permitted to share their hands with each team member.
Both the deal and the game are played counter-clockwise, with the player to the right of the dealer leading the trick. They do this by playing one card face up on the playing surface, at which point each player has to play a card in turn, until each player has only one card remaining.
Value of Briscola cards
A standard deck of 40 cards for Briscola is divided into four suits:
How Do You Play The Italian Card Game Scopa
- Coins
- Swords
- Cups
- Clubs
There are also three face-value cards in each suit: the Knave (Fante in Italian), the Knight (Cavallo) and the King (Re). The cards listed above range in value from one through to seven, depending on the face value and number of symbols appearing on the card.
Here’s the rank and point value of each remaining card:
- Ace: 11
- Three: 10
- King: 4
- Knight: 3
- Jack: 2
Combined, a single deck should equate to 120 points, with players aiming to have a higher score at the end of the round than all other players. Occasionally, the two teams can both end up on 60, which requires a rematch.
How to win at Briscola
The winner is determined as follows:
![How Do You Play Scopa How Do You Play Scopa](https://images.nintendolife.com/news/2019/07/two_more_ways_to_play_contra_arrive_this_holiday_season/large.jpg)
- If trump card has been played, the player/team with the highest trump valued card wins.
- If no trump card has been played, it is the player/team with the highest card of the lead suit that wins.
Once the winner of the trick has been determined, the winning player must collect all of the played cards and place them face down in a pile on the playing surface. Each player must maintain their own pile. Once this is done, each player grabs a card from the remaining deck – starting with the trick winner – heading counter-clockwise.
Any player who draws a card with the seven of trump can take the briscola, but it can only be done if the player has won a single hand beforehand. Once all of the cards have been played, players calculate the point value of their pile to determine the winner of the match.